Minigames

Machine Party Firearm Factory

Bench racing, assembly order, and the Quick draw! achievement kill

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Firearm Factory Minigame

Firearm Factory is Machine Party’s opening arms-race minigame. Up to four test subjects sprint between part trays, assemble a complete firearm on their bench, then resolve the round in a lethal shootout. Mike Klubnika and GDeavid treat the mode as a precision sprint first and a social trap second — finishing second still matters if you can eliminate someone who built faster.

The Steam achievement Quick draw! unlocks when you kill someone that has already assembled a gun before you. At roughly 50.6% global unlock around the v1.0.7 hotfix, it is the most common badge in the collection — yet it still teaches the facility’s core lesson: losing the race does not always mean losing the round.

How the round plays

When Firearm Factory loads, each player receives a bench and scattered components. Grab parts with the interact key, follow the assembly sequence, and lock in a complete weapon before the timer expires. Trailers and launch coverage show four-player benches becoming crowded mosh pits — body-blocking trays and stealing sightlines are legal in savage lobbies.

Once at least one gun is complete, the shootout phase begins. Players without finished weapons are vulnerable; those with guns can eliminate rivals. Read the on-screen prompt each time — hotfixes may adjust timers, but the loop stays assemble → shoot → survive.

Assembly routing tips

Sequence memory beats random grabbing. In private lobbies, assemble once slowly and call out each part name so muscle memory exists before the timer starts. Bench routing: grab the farthest part first when the return path is clear; hug the table when trays cluster on one side.

Do not stare at other benches during assembly. Looking sideways costs sequence memory and invites sabotage. Anchor at your station; only glance when your hands are between steps. Precision habits from assembly and precision apply here even though the mode ends in gunfire.

Quick draw! hunting strategy

You need two facts to be true: an opponent finishes a complete gun before you, and you kill them afterward. Intentional feeding works in friend groups — agree whether hunt nights allow letting someone else assemble first. In tryhard lobbies, play normally and watch for players who panic-shoot after winning the bench race; their reload windows are your opening.

Pair Firearm Factory practice with the achievements guide and cross-read Inside Job when your group rotates into infection modes later in the fixed playlist.

Social layer and sabotage

Firearm Factory sits at the intersection of assembly and precision and social deception. Gentle groups agree on no-touch bench rules; chaotic groups treat the factory floor like another kill box. If someone blocked your tray in Forklift Certified earlier in the session, this is where payback lands.

Player count and latency

Two-player duels reduce bench chaos but make shootouts binary — one mistake ends the round. Four-player lobbies increase sabotage surface area and create multiple gun completions, which can help Quick draw! triggers if you finish behind the leader. Use wired Ethernet for online sessions per the multiplayer guide; input lag hurts both assembly inputs and aim.

Full-run context and scoring

Firearm Factory often opens fixed-order playlists (~one hour for all fifteen modes). Treat the first round as a calibration lap: confirm interact bindings from controls before the facility escalates into Duck Hunt and Tunnel Hazard. Gene mutation points from scoring and mutations reward strong finishes even when Quick draw! is not your goal.

If the screen goes black after a shootout, apply --rendering-driver d3d12 per troubleshooting — do not abandon the session mid-playlist.

Troubleshooting and session prep

Black screens between rounds respond to Steam launch option --rendering-driver d3d12; community threads also report success with opengl3. See troubleshooting before blaming a minigame loss on hardware. New groups should read how to play for lobby flow, then multiplayer for 18-digit room codes.

Gene mutation standings from scoring and mutations continue between rounds — a strong survival round can offset a bad achievement hunt. Cross-check community difficulty on the tier list and the full unlock table on achievements.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

What achievement ties to Firearm Factory?

Quick draw! — kill someone that has already assembled a gun before you. It was the most common Machine Party achievement at roughly 50.6% global unlock in early August 2026.

Does assembly order matter in Firearm Factory?

Yes. Parts follow a logical sequence. Grab with interact only when your hands are empty, and route between trays efficiently to beat the timer.

Can you sabotage other benches?

Body-blocking trays and crowding sightlines works in crowded four-player lobbies. Set house rules with friends before grinding achievements.

Is Firearm Factory in the fixed playlist order?

Yes. Full runs use a fixed minigame order across all fifteen modes. Custom lobbies can repeat Firearm Factory alone for practice.