Machine Party Achievements
Fifteen Steam badges — one per minigame, with verified unlock text and hunt strategies
Machine Party ships with fifteen Steam achievements on launch day, July 30, 2026 — exactly one badge per minigame in the full roster. Mike Klubnika and GDeavid built Oro Interactive’s party collection for online co-op with two to four players, and each achievement rewards a standout play tied to a specific factory challenge rather than a generic win counter. This page lists every achievement name, the official Steam unlock description, approximate global unlock rates from early August 2026, and the minigame page where you should practice.
Unlock text below comes from Steam achievement data for app 4108000. We do not invent conditions beyond what the store lists. If a patch rewrites wording, re-check Steam after reading the updates hub.
How achievements map to minigames
Unlike games that scatter badges across unrelated grinds, Machine Party keeps the meta readable: one minigame, one achievement. Full playlist runs take roughly one hour in fixed order; custom lobbies let hosts repeat a single mode until your group lands the goal. Gene mutation points from scoring and mutations track session standings separately — Steam badges only care about the achievement trigger.
Plan hunt nights with stable voice chat, lobby setup for 18-digit room codes, and party sizes from party sizes. Two-player lobbies work for most goals; cumulative badges like Will it blend? and Full Pack simply take longer when fewer bodies feed the counter each round.
Full achievement list
| Achievement | Minigame | Steam unlock text | Global rate (approx.) |
|---|---|---|---|
| Quick draw! | Firearm Factory | Kill someone that has already assembled a gun before you | 50.6% |
| BOOM HEADSHOT! | Duck Hunt | Land a headshot | 44.8% |
| This is my hole. | Tunnel Hazard | Win by taking the last nook | 40.8% |
| Dodge this! | Spinebreaker | Throw the device with under 1 second left | 35.9% |
| Catch this! | Debris Platforms | Knock someone off by throwing a crate | 35.0% |
| Just another day at the job. | The Filter | Win with 100% accuracy | 26.6% |
| Mind the gap. | Stable Footing | Survive until only 10 tiles left | 14.9% |
| Stairmaster | Wrong Way | Take 50 correct steps in a row | 8.2% |
| Gluttony | Table Manners | Finish eating under 20 seconds | 6.3% |
| About those TPS reports. | Inside Job | Infect someone in under 3 seconds after getting syringe | 6.1% |
| Flourished Memories | Chisel Gauntlet | Survive until max cube segments removed | 4.6% |
| Leg it! | Minefield | Reach end without using sonar | 3.1% |
| Mine. All mine! | Forklift Certified | Have 4 crates in your deposit area | 2.3% |
| Will it blend? | Lethal Rebound | Push 15 people into hacksaws (cumulative) | 0.3% |
| Full Pack | Smoking Contest | Smoke a total of 20 cigarettes (cumulative) | 0.3% |
Rates mirror Steam global statistics around the v1.0.7 hotfix window (August 1, 2026). They shift as more players finish natural unlocks during full runs versus targeted grinding.
Common achievements — what to practice
Quick draw! tops the chart because firearm assembly races happen early in many sessions and the kill condition only requires finishing your gun second — then eliminating someone who beat you to a complete weapon. Practice bench routing on Firearm Factory and agree with friends whether hunt nights allow intentional feeding.
BOOM HEADSHOT! rewards precision in Duck Hunt. Headshots demand calm aim under lobby pressure; controller players should verify sensitivity in controller support before grinding.
This is my hole. turns Tunnel Hazard into territory control. Claim the final nook rather than racing for generic survival — read the mode page for positioning before your group queues custom lobbies.
Dodge this! and Catch this! are timing and physics checks in Spinebreaker and Debris Platforms. Both sit near the middle of the difficulty curve and make strong warm-up goals before you chase single-digit-percent badges.
Mid-tier challenges
Just another day at the job. is the The Filter perfection badge — zero misses across the round. Treat it like a rhythm exam: partial progress does not count toward 100% accuracy.
Mind the gap. asks you to outlast the shrinking floor in Stable Footing until exactly ten tiles remain. Early elimination is fine in casual play; for the badge you must survive deep into the collapse phase.
Stairmaster is the first sub-10% unlock. Wrong Way tracks fifty consecutive correct steps on a downward escalator — one wrong input resets the streak. Duos reduce body chaos; fours increase sabotage risk.
Gluttony and About those TPS reports. gate the social and speed categories. Table Manners needs a sub-twenty-second eat-out; Inside Job demands an infection within three seconds of receiving the syringe.
Rare and cumulative badges
Flourished Memories requires surviving Chisel Gauntlet until the cube is fully dismantled — a long-form endurance check at 4.6% global unlock.
Leg it! forbids sonar in Minefield. Route memory beats scanning tools; pair with hazard routes pathing drills.
Mine. All mine! needs four crates in your deposit zone during Forklift Certified — logistics more than reflexes.
Will it blend? and Full Pack sit at roughly 0.3% each. The rebound arena tracks fifteen cumulative hacksaw shoves across sessions; the smoking minigame tracks twenty cumulative cigarettes. Neither requires one miraculous round — plan repeat nights with the same friends and host custom lobbies to farm the mode efficiently.
Hunting strategy by session type
Casual pass: Run the full fixed-order playlist once (~one hour). Note achievement pop-ups and cross-check names against the table above.
Targeted pass: Use the minigame picker or host custom lobbies to force one mode. Start with 30%+ badges to learn triggers, then drill 10% and below entries.
Completionist pass: Rotate party sizes when cumulative badges slow down. Avoid Remote Play latency for timing goals like Dodge this! and About those TPS reports. — prefer native online until local co-op arrives in late August 2026.
Steam meta and hardware notes
Machine Party lists Achievements and Family Sharing on Steam. Unlocks bind to the account that earned them — shared library rules may differ. The game is Steam Deck Verified with Very Positive early reviews at roughly $7.99 and a 15% intro discount through August 13, 2026.
If achievements pop but the screen stays black between rounds, apply the official launch option --rendering-driver d3d12 in Steam properties; community threads also report success with opengl3. Details on Steam Deck and Linux.
Related resources
- Minigames hub — all fifteen modes by category
- All minigames list — roster table and playlist order
- Tier list — difficulty and chaos rankings
- Multiplayer hub — room codes and co-op setup
- Review hub — purchase context and Deck verification
Frequently Asked Questions
Quick answers to the most common questions.
How many achievements does Machine Party have?
Fifteen at launch — one Steam achievement per minigame. The full list with unlock text and rates lives in the table on this page.
How do I unlock Quick draw!?
In Firearm Factory, kill a player who assembled a complete gun before you did. See the Firearm Factory minigame page for bench routing tips.
Which achievements are cumulative across sessions?
Will it blend? (15 hacksaw shoves in Lethal Rebound) and Full Pack (20 cigarettes in Smoking Contest) track progress over multiple rounds and sessions.
What are the rarest Machine Party achievements?
Will it blend? and Full Pack both sat near 0.3% global unlock around the v1.0.7 hotfix. Mine. All mine! and Leg it! are the next rarest above them.
Do achievements require four players?
Most unlock in two-player lobbies. Cumulative badges may take longer with fewer participants, but Steam text does not mandate four players for any listed achievement.
Will achievement text change after patches?
Possible. v1.0.7 focused on translation credits; Oro Interactive signaled gameplay patches next. Re-read Steam after updates on the updates hub.